// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.

#pragma once
#include "Modules/ModuleManager.h"
#include "Runtime/Launch/Resources/Version.h"

class FGMESDKModule : public IModuleInterface {
 public:
  /** IModuleInterface implementation */
  virtual void StartupModule() override;
  virtual void ShutdownModule() override;

 private:
  /** Handle to the test dll we will load */
  // void*	ExampleLibraryHandle;
};
