// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Definitions
#pragma once
#define IS_PROGRAM 0
#define UE_GAME 1
#define USE_SHADER_COMPILER_WORKER_TRACE 0
#define UE_REFERENCE_COLLECTOR_REQUIRE_OBJECTPTR 1
#define WITH_VERSE_VM 0
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define WITH_LOW_LEVEL_TESTS 0
#define EXPLICIT_TESTS_TARGET 0
#define WITH_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define IS_MERGEDMODULES 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define UE_TRACE_ENABLED 1
#define UE_TRACE_FORCE_ENABLED 0
#define WITH_VERSE 1
#define UE_USE_VERSE_PATHS 1
#define WITH_VERSE_BPVM 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define WITH_FIXED_TIME_STEP_SUPPORT 1
#define USE_LOGGING_IN_SHIPPING 0
#define ALLOW_CONSOLE_IN_SHIPPING 0
#define ALLOW_PROFILEGPU_IN_TEST 0
#define ALLOW_PROFILEGPU_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define UE_ALLOW_EXEC_COMMANDS_IN_SHIPPING 1
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_CLIENT_CODE 1
#define WITH_SERVER_CODE 1
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 0
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Android-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Android
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_WARNINGS_AS_ERRORS 0
#define FORCE_ANSI_ALLOCATOR 0
#define USE_MALLOC_BINNED2 0
#define USE_MALLOC_BINNED3 1
#define PLATFORM_DESKTOP 0
#define PLATFORM_CAN_SUPPORT_EDITORONLY_DATA 0
#define WITH_OGGVORBIS 1
#define PLATFORM_ANDROID 1
#define ANDROID 1
#define USE_NULL_RHI 0
#define INT64_T_TYPES_NOT_LONG_LONG 1
#define PLATFORM_ANDROID_NDK_VERSION 270300
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 1
#define UE_PROJECT_NAME CsdkExample
#define UE_TARGET_NAME CsdkExample
#define UE_MODULE_NAME "GMESDK"
#define UE_PLUGIN_NAME "GMESDK"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define WITH_LAUNCHERCHECK 0
#define LAUNCH_API 
#define SESSIONSERVICES_API 
#define UE_MEMORY_TRACE_AVAILABLE 1
#define UE_MEMORY_TAGS_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_ENABLED 1
#define UE_CALLSTACK_TRACE_MAX_FRAMES 64
#define UE_ENABLE_ICU 1
#define IS_RUNNING_GAMETHREAD_ON_EXTERNAL_THREAD 1
#define UE_WITH_IRIS 1
#define WITH_MALLOC_STOMP 0
#define UE_MERGED_MODULES 0
#define CORE_API 
#define GSL_NO_IOSTREAMS 1
#define TRACELOG_API 
#define AUTORTFM_API 
#define IMAGECORE_API 
#define COOKONTHEFLY_API 
#define SOCKETS_PACKAGE 1
#define SOCKETS_API 
#define NETCOMMON_API 
#define NETWORKING_API 
#define GMESDK_API 
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API 
#define JSON_API 
