// Generated by UnrealBuildTool (UEBuildModuleCPP.cs) : Shared PCH Definitions for GMESupport
#pragma once
#include "SharedDefinitions.UnrealEd.Project.NonOptimized.ValApi.ValExpApi.Cpp20.h"
#undef GMESUPPORT_API
#define UE_IS_ENGINE_MODULE 0
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_DEPRECATED_FORENGINE UE_DEPRECATED
#define UE_VALIDATE_FORMAT_STRINGS 1
#define UE_VALIDATE_INTERNAL_API 1
#define UE_VALIDATE_EXPERIMENTAL_API 1
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_3 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_4 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_5 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_6 0
#define UE_PROJECT_NAME CsdkExample
#define UE_TARGET_NAME CsdkExampleEditor
#define UE_MODULE_NAME "GMESupport"
#define UE_PLUGIN_NAME "GMESupport"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() 
#define IMPLEMENT_SIGNING_KEY_REGISTRATION() 
#define GMESUPPORT_API DLLEXPORT
#define CSDK_Ticker FTSTicker
#define CSDK_TickerHandle FTSTicker::FDelegateHandle
#define HEROAPI_UE4 1
#define CSDKRUNTIME_API DLLIMPORT
#define GMESDK_API DLLIMPORT
