// Fill out your copyright notice in the Description page of Project Settings.

using System.IO;
using UnrealBuildTool;

public class GMESDKLibrary : ModuleRules
{
	#if WITH_FORWARDED_MODULE_RULES_CTOR
 public GMESDKLibrary(ReadOnlyTargetRules Target) : base(Target)
#else
    public GMESDKLibrary(TargetInfo Target)
#endif
	{
		Type = ModuleType.External;

		if (Target.Platform == UnrealTargetPlatform.Win64)
		{
			// Add the import library
			// PublicLibraryPaths.Add(Path.Combine(ModuleDirectory, "x64"));
			//PublicAdditionalLibraries.Add("ExampleLibrary.lib");

			// Delay-load the DLL, so we can load it from the right place first
			//PublicDelayLoadDLLs.Add("ExampleLibrary.dll");
		}
        else if (Target.Platform == UnrealTargetPlatform.Mac)
        {
            //PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libExampleLibrary.dylib"));
        }
	}
}
